US 6,982,721 B2 | ||
Division unit for use in 3D computer graphics system | ||
Ramchan Woo, Daejeon (Korea, Republic of); and Hoi-Jun Yoo, Daejeon (Korea, Republic of) | ||
Assigned to Korea Advanced Institute of Science And Technology, Daejeon (Korea, Republic of) | ||
Filed on Jun. 02, 2004, as Appl. No. 10/858,536. | ||
Claims priority of application No. 10-2003-0037038 (KR), filed on Jun. 10, 2003. | ||
Prior Publication US 2004/0254972 A1, Dec. 16, 2004 | ||
Int. Cl. G06T 15/00 (2006.01); G06T 17/00 (2006.01); G09G 5/00 (2006.01) |
U.S. Cl. 345—582 | 5 Claims |
1. A division unit for use in a three-dimensional (3D) computer graphic system, comprising:
a leading zero detector for receiving a texture address value w and counting the number of leading zeros from the received
texture address value w;
at least one UV formatter for receiving texture address values u and v and removing more significant bits from the received
texture address values u and v by the number of leading zeros detected by the leading zero detector, or for padding 0's subsequent
to less significant bits of the texture address values u and v by the number of removed leading zeros after the removing;
and
at least one divider for dividing the values u and v newly formatted by the UV formatter by the value w.
|