US 7,320,640 B2 | ||
Game software and game machine | ||
Nobuhiro Yamada, Tokyo (Japan) | ||
Assigned to Konami Corporation, Tokyo (Japan) | ||
Filed on Jul. 08, 2004, as Appl. No. 10/887,380. | ||
Claims priority of application No. 2003-384889 (JP), filed on Nov. 14, 2003. | ||
Prior Publication US 2005/0107147 A1, May 19, 2005 | ||
Int. Cl. A63F 9/24 (2006.01) |
U.S. Cl. 463—11 | 6 Claims |
6. A game machine for executing a card game for determining an outcome of a battle with cards which are played by players
as battle cards, said card being pulled from respective hands, comprising:
an attribution data file for storing offense/defense data which show an attack force and a defense force and identification
data for each said card;
a unit for setting hand, for determining a predetermined number of cards for each said player, for reading said identification
data of said determined card out of a piled cards table for storing said identification data of said card of piled cards,
and for storing said identification data in a predetermined memory as a hand corresponding to each said player;
a unit for selecting and determining dice card, for determining said card selected from said hand of each said player as a
dice card to be located on each face of a dice;
a unit for storing identification data of dice card, for reading said identification data of said dice card determined by
said unit for selecting and determining dice card out of said predetermined memory so as to store in said predetermined memory,
relating to said each face of said dice for each said player;
a unit for controlling turn, for controlling turns between said players;
a unit for determining face, for determining said face of said dice to appear for said player according to a predetermined
probability in said turn of said player and for reading said identification data corresponding to said determined face out
of said predetermined memory;
a unit for controlling display of dice, for controlling to display said dice card read out by said unit for determining face,
corresponding to said identification data on said display as an appearing face of said dice for said player;
a unit for processing card battle, for determining said dice card read out by said unit for determining face, corresponding
to said identification data as said battle card, for reading said offense/defense data of said determined battle card out
of said attribution data file, and for judging an outcome of said battle cards on the basis of said offense/defense data;
a unit for selecting and determining dice card to be switched, for determining said card newly selected from said hand for
said player as said dice card to be located on said face of said dice for said player so as to be switched from said card
which has been located on said face of said dice; and
a unit for renewing identification data of dice card, for renewing said identification data in said predetermined memory corresponding
to said face determined by said unit for determining face, switching from said identification data read out by said unit for
determining face to said identification data of said dice card determined by said unit for selecting and determining dice
card to be switched.
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