US 7,320,641 B2
Method and system for increasing player participation of a gaming device
Robert Luciano, Jr., Reno, Nev. (US)
Assigned to Sierra Design Group, Las Vegas, Nev. (US)
Filed on Apr. 01, 2005, as Appl. No. 11/97,484.
Application 11/097484 is a continuation of application No. 10/364874, filed on Feb. 12, 2003, granted, now 6,875,107.
Claims priority of provisional application 60/356990, filed on Feb. 12, 2002.
Prior Publication US 2005/0181865 A1, Aug. 18, 2005
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 9/24 (2006.01)
U.S. Cl. 463—25 12 Claims
OG exemplary drawing
 
1. A method for increasing player participation in a gaming device, comprising: providing a game having a hit frequency for each winning outcome;
assigning a non-monetary prize to each winning outcome, the prize having a player perceived value greater than an acquisition cost of the prize, and wherein the player perceived value is a monetary value the player associates with the non-monetary prize; and
configuring the gaming device to increase player participation in the gaming device, wherein a player-perceived performance value of the gaming device is greater than a device performance value of the gaming device, wherein the player-perceived performance value is a sum of a product of the hit frequency for each winning outcome and the player perceived value, and the device performance value is a sum of a product of the hit frequency for each winning outcome and an assigned pay table value.