US 12,168,180 B2
System and method for providing in-game pricing relative to player statistics
Tim Ernst, Millbrae, CA (US)
Assigned to Kabam, Inc., San Francisco, CA (US)
Filed by Kabam, Inc., San Francisco, CA (US)
Filed on Nov. 2, 2022, as Appl. No. 17/979,495.
Application 17/979,495 is a continuation of application No. 17/335,139, filed on Jun. 1, 2021, granted, now 11,511,197.
Application 17/335,139 is a continuation of application No. 16/405,497, filed on May 7, 2019, granted, now 11,020,670, issued on Jun. 1, 2021.
Application 16/405,497 is a continuation of application No. 15/586,128, filed on May 3, 2017, granted, now 10,286,325, issued on May 14, 2019.
Application 15/586,128 is a continuation of application No. 14/830,634, filed on Aug. 19, 2015, granted, now 9,656,175, issued on May 23, 2017.
Application 14/830,634 is a continuation of application No. 13/910,037, filed on Jun. 4, 2013, granted, now 9,138,639, issued on Sep. 22, 2015.
Prior Publication US 2023/0064172 A1, Mar. 2, 2023
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 13/792 (2014.01); A63F 9/24 (2006.01); A63F 13/00 (2014.01); A63F 13/35 (2014.01)
CPC A63F 13/792 (2014.09) [A63F 9/24 (2013.01); A63F 13/00 (2013.01); A63F 13/35 (2014.09); A63F 2300/575 (2013.01)] 12 Claims
OG exemplary drawing
 
1. A system configured to facilitate providing an individualized experience of offers for in-game resources that varies for users of an online game, the offers being presented using client computing platforms, wherein participation of the users in the online game is facilitated by executing actions in an instance of the online game, wherein the client computing platforms are networked through an electronic communication network, wherein the users include a first user and a second user, the system comprising:
one or more physical processors configured by machine-readable instructions to:
automatically determine, by the one or more physical processors, a first user metric that quantifies one or more aspects of the first user's participation within the online game;
automatically present to the first user, by the one or more physical processors, a first user interface on a first client computing platform, wherein the first client computing platform is associated with the first user, wherein the first user interface depicts user-selectable graphical user interface elements representing offers to obtain in-game resources, wherein the client computing platforms are networked through an electronic communication network, wherein the user-selectable graphical user interface elements include a first user-selectable graphical user interface element configured to be selected by the first user, wherein the offers include a first offer for a first set of one or more items, wherein the first set is determined based on the first user metric, and wherein the first user-selectable graphical user interface element corresponds to the first offer;
automatically determine, by the one or more physical processors, a second user metric that quantifies one or more aspects of the second user's participation within the online game; and
automatically present to the second user, by the one or more physical processors, a second user interface on a second client computing platform, wherein the second client computing platform is associated with the second user, wherein the second user interface depicts one or more user-selectable graphical user interface elements representing a second offer for the second user to obtain a second set of one or more items, wherein the second set is determined based on the second user metric, wherein, responsive to the first user metric being different than the second user metric, the first set is different than the second set, wherein the one or more user-selectable graphical user interface elements depicted in the second user interface are configured to be selected by the second user, and wherein the one or more user-selectable graphical user interface elements depicted in the second user interface correspond to the second offer.