US 12,168,177 B2
Virtual resource processing method in game scene and apparatus, terminal, and storage-medium
Changkun Wan, Zhejiang (CN); Chuanbei Wu, Zhejiang (CN); Jiazhen Chen, Zhejiang (CN); Qingxin Zheng, Zhejiang (CN); and Haohua He, Zhejiang (CN)
Assigned to NETEASE (HANGZHOU) NETWORK CO., LTD., Zhejiang (CN)
Filed by NETEASE (HANGZHOU) NETWORK CO., LTD., Zhejiang (CN)
Filed on Jun. 29, 2022, as Appl. No. 17/852,409.
Application 17/852,409 is a division of application No. 16/959,150, granted, now 11,426,661, previously published as PCT/CN2018/116747, filed on Nov. 21, 2018.
Claims priority of application No. 201810091365.8 (CN), filed on Jan. 30, 2018.
Prior Publication US 2023/0010973 A1, Jan. 12, 2023
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 13/52 (2014.01); A63F 13/2145 (2014.01); A63F 13/533 (2014.01); A63F 13/577 (2014.01); A63F 13/837 (2014.01); G06F 3/0488 (2022.01)
CPC A63F 13/577 (2014.09) [A63F 13/2145 (2014.09); A63F 13/52 (2014.09); A63F 13/533 (2014.09); A63F 13/837 (2014.09); A63F 2300/1075 (2013.01); A63F 2300/308 (2013.01); A63F 2300/643 (2013.01); G06F 3/0488 (2013.01)] 15 Claims
OG exemplary drawing
 
1. A virtual resource processing method in a game scene, the method comprising:
in response to a disassembly instruction, detecting whether the virtual resource made from materials is attacked by a virtual character, wherein the virtual resource is assembled with at least two sub-models with different shapes, and each one sub-model of a shape, among the at least two sub-models, is a basic assembled model and is made with costing material;
in response to detecting that the virtual resource is attacked by the virtual character, determining at least one sub-model of a shape of the virtual resource attacked by the virtual character as a first resource to be disassembled; and
in response to the first virtual resource to be disassembled satisfying a preset condition, removing the first virtual resource to be disassembled from the game scene;
wherein the method further comprises:
acquiring at least one adjacent virtual resource which satisfies a first preset adjacent relationship with the first virtual resource to be disassembled, wherein the first preset adjacent relationship is at least one of the followings: a direct adjacent relationship, and an indirect adjacent relationship;
in response to the at least one adjacent virtual resource satisfies a second preset adjacent relationship with the ground in the game scene, determining the at least one adjacent virtual resource as a second virtual resource to be disassembled, wherein the second preset adjacent relationship with the ground in the game scene is at least one of the followings: unsatisfying a direct adjacent relationship, and unsatisfying an indirect adjacent relationship; and
disassembling the second virtual resource to be disassembled inter-connectively automatically, after or at the same time when the first virtual resource to be disassembled is disassembled.