US 12,170,003 B2
Systems and methods of electronic gaming including an upgradeable game object
Michael Robert Cicchi, Reno, NV (US); and Michael Landon Stribling, Reno, NV (US)
Assigned to Aristocrat Technologies Australia Pty Limited, North Ryde (AU)
Filed by Aristocrat Technologies Australia Pty Limited, North Ryde (AU)
Filed on Aug. 16, 2022, as Appl. No. 17/820,209.
Application 17/076,623 is a division of application No. 16/100,953, filed on Aug. 10, 2018, granted, now 10,832,525, issued on Nov. 10, 2020.
Application 17/820,209 is a continuation of application No. 17/076,623, filed on Oct. 21, 2020, granted, now 11,430,298.
Prior Publication US 2022/0392308 A1, Dec. 8, 2022
This patent is subject to a terminal disclaimer.
Int. Cl. G07F 17/32 (2006.01)
CPC G07F 17/3262 (2013.01) [G07F 17/3213 (2013.01); G07F 17/3246 (2013.01)] 20 Claims
OG exemplary drawing
 
1. An electronic gaming device comprising:
a display device;
a memory device with instructions stored thereon; and
a processor in communication with the display device and the memory device, wherein the instructions, when executed by the processor, cause the processor to:
cause display of an upgradeable object in a first state on the display device, wherein the upgradeable object being in the first state is associated with a first value of the upgradeable object, and wherein the first value is an initial value of the upgradeable object and is a nonzero value;
cause display of a plurality of symbols associated with a game outcome on the display device;
determine that the plurality of symbols includes at least one trigger symbol, the at least one trigger symbol comprising a first trigger;
determine to apply an upgrade to the upgradeable object based upon determining that the plurality of symbols includes the at least one trigger symbol;
determine the upgrade to apply to the upgradeable object based upon a selected volatility level of a plurality of volatility levels, wherein upgrades based upon selection a low volatility level of the plurality of volatility levels are associated with less significant upgrades to the upgradeable object than upgrades based upon selection of a high volatility level of the plurality of volatility levels;
apply the upgrade to the upgradeable object on the display device, wherein application of the upgrade causes the upgradeable object to be displayed in a second state on the display device, wherein the upgradeable object being in the second state is associated with a second value of the upgradeable object, and wherein the second value is greater than the first value;
determine that a second trigger has occurred; and
provide the second value of the upgradeable object in response to the second trigger occurring.