CPC A63F 13/798 (2014.09) [A63F 13/795 (2014.09); A63F 13/822 (2014.09); G06N 7/01 (2023.01); A63F 2300/558 (2013.01)] | 20 Claims |
1. A system comprising:
one or more processors; and
a computer-readable storage medium including machine-readable instructions that, when executed by the one or more processors, cause the one or more processors to:
monitor gameplay data of a gameplay session of a video game, the gameplay data comprising interaction data corresponding to instances of interactions among a plurality of player teams connected to the gameplay session;
detect, based on the monitoring, a first interaction of at least one or more instances of interactions between two or more player teams among the plurality of player teams, and a first outcome to the first interaction;
determine subsets of the plurality of player teams involved in the first interaction;
determine an interaction uncertainty for the first interaction based at least in part on gameplay data associated with the first interaction, wherein the interaction uncertainty is determined after the first outcome of the first interaction; and
determine, for each player team involved in the first interaction, a skill rating update based at least in part on the (i) first outcome and (ii) the interaction uncertainty for the first interaction, wherein the skill rating update includes:
(i) a player team skill rating update, wherein the player team skill rating is a skill rating associated with the combination of player accounts included within the player team, and
(ii) a player account skill rating update for one or more of the player accounts associated with each player team.
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