CPC G07F 17/3262 (2013.01) [G07F 17/3213 (2013.01); G07F 17/3246 (2013.01)] | 20 Claims |
1. An electronic gaming device comprising:
a display device;
a memory device with instructions stored thereon; and
a processor in communication with the display device and the memory device, wherein the instructions, when executed by the processor, cause the processor to:
cause display of an upgradeable object in a first state on the display device, wherein the upgradeable object being in the first state is associated with a first value of the upgradeable object, and wherein the first value is an initial value of the upgradeable object and is a nonzero value;
cause display of a plurality of symbols associated with a game outcome on the display device;
determine that the plurality of symbols includes at least one trigger symbol, the at least one trigger symbol comprising a first trigger;
determine to apply an upgrade to the upgradeable object based upon determining that the plurality of symbols includes the at least one trigger symbol;
determine the upgrade to apply to the upgradeable object based upon a selected volatility level of a plurality of volatility levels, wherein upgrades based upon selection a low volatility level of the plurality of volatility levels are associated with less significant upgrades to the upgradeable object than upgrades based upon selection of a high volatility level of the plurality of volatility levels;
apply the upgrade to the upgradeable object on the display device, wherein application of the upgrade causes the upgradeable object to be displayed in a second state on the display device, wherein the upgradeable object being in the second state is associated with a second value of the upgradeable object, and wherein the second value is greater than the first value;
determine that a second trigger has occurred; and
provide the second value of the upgradeable object in response to the second trigger occurring.
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