CPC A63F 13/537 (2014.09) [A63F 13/212 (2014.09); G06N 3/08 (2013.01); A63F 2300/1012 (2013.01)] | 20 Claims |
1. A method for gaming, comprising:
generating game state data during execution of a video game for a game play of a player;
determining a gaming context of a current point in the game play based on the game state data;
providing as input the game state data and the gaming context to an artificial intelligence (AI) model trained to identify one or more levels of user immersion defining user engagement with the video game;
using the AI model to determine a level of user immersion for gaming for the current point in the game play, wherein the level of immersion exceeds a threshold indicating that the player is highly engaged with the video game, wherein the threshold is determined based on a skill level of the player and the gaming context; and
automatically generating an indicator that is presented to a physical environment surrounding the player, wherein the indicator provides notification that the player should not be interrupted.
|