CPC A63F 13/525 (2014.09) [A63F 13/426 (2014.09); A63F 13/44 (2014.09); A63F 13/45 (2014.09); A63F 13/822 (2014.09)] | 17 Claims |
1. A computer implemented method for controlling a game play, the method comprising:
rendering a game view on a display of a computing device, the game view comprising a first area and a second area, wherein the first area further comprises a third area and a fourth area;
causing one or more first objects to be presented in the fourth area and to execute one or more actions in the fourth area at a first execution speed;
detecting a selection of a second object in the second area,
changing the first execution speed to a second execution speed;
upon detecting a deselection of the second object while the second object is in the third area, rendering a start button on the display;
causing the de-selected second object to move from the third area to the fourth area at the first execution speed upon selection of the start button; and
performing an operation on the one or more first objects with the second object in the fourth area.
|