US 12,168,173 B2
Method for controlling a game play
Rauli Laatikainen, Espoo (FI); and Patrick Corander, Klaukkala (FI)
Assigned to Supercell Oy, Helsinki (FI)
Filed by Supercell Oy, Helsinki (FI)
Filed on Jan. 8, 2024, as Appl. No. 18/406,557.
Application 18/406,557 is a continuation of application No. 17/977,116, filed on Oct. 31, 2022, granted, now 11,918,902.
Application 17/977,116 is a continuation of application No. 17/479,007, filed on Sep. 20, 2021, granted, now 11,484,791, issued on Nov. 1, 2022.
Application 17/479,007 is a continuation of application No. 16/548,948, filed on Aug. 23, 2019, granted, now 11,123,637, issued on Sep. 21, 2021.
Prior Publication US 2024/0216804 A1, Jul. 4, 2024
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 13/525 (2014.01); A63F 13/426 (2014.01); A63F 13/44 (2014.01); A63F 13/45 (2014.01); A63F 13/822 (2014.01)
CPC A63F 13/525 (2014.09) [A63F 13/426 (2014.09); A63F 13/44 (2014.09); A63F 13/45 (2014.09); A63F 13/822 (2014.09)] 17 Claims
OG exemplary drawing
 
1. A computer implemented method for controlling a game play, the method comprising:
rendering a game view on a display of a computing device, the game view comprising a first area and a second area, wherein the first area further comprises a third area and a fourth area;
causing one or more first objects to be presented in the fourth area and to execute one or more actions in the fourth area at a first execution speed;
detecting a selection of a second object in the second area,
changing the first execution speed to a second execution speed;
upon detecting a deselection of the second object while the second object is in the third area, rendering a start button on the display;
causing the de-selected second object to move from the third area to the fourth area at the first execution speed upon selection of the start button; and
performing an operation on the one or more first objects with the second object in the fourth area.