CPC A63F 13/54 (2014.09) [A63F 13/60 (2014.09); G06T 11/00 (2013.01); G10L 21/14 (2013.01); G10L 21/18 (2013.01); G10L 25/18 (2013.01); G10L 25/30 (2013.01); A63F 2300/6009 (2013.01); A63F 2300/6072 (2013.01); A63F 2300/6081 (2013.01)] | 14 Claims |
1. A method of generating audio assets, comprising the steps of:
receiving a plurality of input audio assets,
converting each input audio asset into an input graphical representation,
generating an input image from respective input graphical representations,
feeding the input image into a generative model to train the generative model and generate one or more output images, each output image comprising an output graphical representation, and
extracting the output graphical representations from each output image and converting each output graphical representation into an output audio asset,
wherein the step of receiving a plurality of input audio assets comprises receiving, from a video game environment, video game information, and the step of generating one or more output images comprises feeding the video game information into the generative model such that the output image is influenced by the video game information.
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