US 12,169,575 B2
Combining a virtual reality interface with a smart contact lens user interface
Clement Decrop, Arlington, VA (US); Jeremy R. Fox, Georgetown, TX (US); Tushar Agrawal, West Fargo, ND (US); and Sarbajit K. Rakshit, Kolkata (IN)
Assigned to INTERNATIONAL BUSINESS MACHINES CORPORATION, Armonk, NY (US)
Filed by INTERNATIONAL BUSINESS MACHINES CORPORATION, Armonk, NY (US)
Filed on Sep. 10, 2021, as Appl. No. 17/471,807.
Prior Publication US 2023/0079041 A1, Mar. 16, 2023
Int. Cl. G06F 21/62 (2013.01); G02C 7/04 (2006.01); G02C 7/08 (2006.01); G06F 3/01 (2006.01); G06F 3/04817 (2022.01); G06T 19/00 (2011.01); H04L 9/40 (2022.01)
CPC G06F 21/6218 (2013.01) [G02C 7/04 (2013.01); G02C 7/083 (2013.01); G06F 3/011 (2013.01); G06F 3/04817 (2013.01); G06T 19/006 (2013.01); H04L 63/102 (2013.01); G06F 2221/2141 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A method, comprising:
receiving, by a computing device, user input to move content from an augmented reality (AR) interface generated and displayed by a smart contact lens worn by a user to a virtual reality (VR) interface generated and displayed by a VR headset worn by the user concurrently with the smart contact lens;
obtaining, by the computing device, security levels of users in a VR environment associated with the VR interface;
determining, by the computing device and based on the security levels, which of the users in the VR environment is permitted to see the content; and
changing, by the computing device, at least one of the AR interface to the VR interface based on the determining.